Sragen, September 13, 2025 – A community service activity themed “Implementing STEAM-Project-Based Learning for Enjoyable Elementary School Mathematics and Science” was held at Birrul Walidain Muhammadiyah Tanon Elementary School on Saturday, September 13, 2025. The activity involved a team of lecturers from the University of Muhammadiyah Surakarta (UMS) along with teachers from Muhammadiyah Sragen Elementary School, Birrul Walidain Muhammadiyah Tanon Elementary School, and Muhammadiyah Madrasah Ibtidaiyah (MIM) Taraman.
The activity focused on learning and discussions in developing STEAM Project-Based Learning (PjBL) learning tools. The teachers in attendance not only received materials but also actively participated in discussions, practice, and the development of learning tools that would later be implemented directly in the classroom.
Teachers were guided to brainstorm learning activities that could be integrated with STEAM PjBL. During this process, teachers were introduced to the use of Artificial Intelligence (AI) technology, specifically how to develop effective prompts to generate creative ideas. After developing ideas, teachers then began developing learning materials tailored to the needs of each class.
During the development of the learning materials, teachers actively engaged in discussions with the UMS teaching team. The discussions focused mostly on the core learning activities, as this is where the application of PjBL and STEAM is most evident.
During the activity, Nuqthy Faiziyah, S.Pd., M.Pd., emphasized the importance of designing learning materials with attention to learning syntax. “Developing STEAM PjBL learning materials focuses on the core learning activities, where PjBL serves as the learning model and STEAM serves as the approach. Therefore, the learning syntax will be evident in the steps, and the learning syntax must be explicit,” Nuqthy explained.
The developed learning materials will then be collected and implemented by teachers in their respective schools. In this way, teachers not only gain theoretical understanding, but also the opportunity to apply the results of their discussions and creativity in real classroom learning.
One of the participating teachers shared her impressions of the event, “I enjoyed participating in the STEAM PjBL learning implementation activity. I learned about various ideas that can be developed to make classroom learning fun and engaging for students using STEAM PjBL.”
This activity is expected to enhance teachers’ creativity and skills in designing innovative, contextual, and enjoyable learning for elementary school students.
(Nabilah Annisa’/Laboratory Assistant)

